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Submitted on
November 6, 2013
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The Channeller Talking Board by Oddweird The Channeller Talking Board by Oddweird
For large scale project. Modeled in Autodesk Maya and texture painted in Photoshop.
:iconpaintcel:
Paintcel Featured By Owner Nov 6, 2013   Digital Artist
Woo! Only one U now.  You're working very low poly..how come?
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:iconoddweird:
Oddweird Featured By Owner Nov 6, 2013  Hobbyist Digital Artist
Less time consuming, imo. I want to make the whole scene interactive as well and since there is a lot in the entire scene and I plan on dynamic lighting, I think cutting down on poly will help for rendering.
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:iconpaintcel:
Paintcel Featured By Owner Nov 6, 2013   Digital Artist
Makes sense.  :) Looking forward to the full scene.
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